Drawing for Illustration and Annotation in 3D

We present a system for sketching in 3D, which strives to preserve the degree of expression, imagination, and simplicity of use achieved by 2D drawing. Our system directly uses user-drawn strokes to infer the sketches representing the same scene from different viewpoints, rather than attempting to reconstruct a 3D model. This is achieved by interpreting strokes as indications of a local surface silhouette or contour. Strokes thus deform and disappear progressively as we move away from the original viewpoint. They may be occluded by objects indicated by other strokes, or, in contrast, be drawn above such objects. The user draws on a plane which can be positioned explicitly or relative to other objects or strokes in the sketch. Our system is interactive, since we use fast algorithms and graphics hardware for rendering. We present applications to education, design, architecture and fashion, where 3D sketches can be used alone or as an annotation of an existing 3D model.

 

@Article{BCD01,
  author =     "David Bourguignon and Marie-Paule Cani and George
               Drettakis",
  title =      "Drawing for Illustration and Annotation in {3D}",
  volume =     "20",
  number =     "3",
  pages =      "114--122",
  journal =    "Computer Graphics Forum",
  year =       "2001",
  publisher =  "Blackwell Publishers, Oxford",
}

 

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